[Scummvm-tracker] [ScummVM :: Bugs] #15880: SCI: Cut-off door close-sound in LSL6 Hi-Res
ScummVM :: Bugs
trac at scummvm.org
Sun Sep 7 22:54:07 UTC 2025
#15880: SCI: Cut-off door close-sound in LSL6 Hi-Res
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Reporter: GermanTribun | Owner: sluicebox
Type: defect | Status: closed
Priority: normal | Component: Engine: SCI
Version: | Resolution: fixed
Keywords: original | Game: Leisure Suit Larry 6
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Changes (by sluicebox):
* keywords: => original
* owner: (none) => sluicebox
* resolution: => fixed
* status: new => closed
Comment:
Fixed in 2842442e389b0d8b4ac01ec05c8aae84626db3eb
This is a weird one because the script is explicitly disposing the sound
before it has time to complete, but I can't imagine why someone would do
that, because it's inconsistent with how the same sound object is used
everywhere else in the room. Maybe it's just a mistake that wasn't
noticed, or important enough to fix, because the cut-off effect is less
harsh in the original. Machine-specific timing is also involved.
I removed the offending dispose call; now the sound completes.
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Ticket URL: <https://bugs.scummvm.org/ticket/15880#comment:3>
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