[Scummvm-tracker] [ScummVM :: Bugs] #15880: SCI: Cut-off door close-sound in LSL6 Hi-Res

ScummVM :: Bugs trac at scummvm.org
Sun Sep 7 22:54:07 UTC 2025


#15880: SCI: Cut-off door close-sound in LSL6 Hi-Res
-------------------------+-----------------------------------
Reporter:  GermanTribun  |       Owner:  sluicebox
    Type:  defect        |      Status:  closed
Priority:  normal        |   Component:  Engine: SCI
 Version:                |  Resolution:  fixed
Keywords:  original      |        Game:  Leisure Suit Larry 6
-------------------------+-----------------------------------
Changes (by sluicebox):

 * keywords:   => original
 * owner:  (none) => sluicebox
 * resolution:   => fixed
 * status:  new => closed

Comment:

 Fixed in 2842442e389b0d8b4ac01ec05c8aae84626db3eb

 This is a weird one because the script is explicitly disposing the sound
 before it has time to complete, but I can't imagine why someone would do
 that, because it's inconsistent with how the same sound object is used
 everywhere else in the room. Maybe it's just a mistake that wasn't
 noticed, or important enough to fix, because the cut-off effect is less
 harsh in the original. Machine-specific timing is also involved.

 I removed the offending dispose call; now the sound completes.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15880#comment:3>
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