[Scummvm-tracker] [ScummVM :: Bugs] #16200: MOBILE: Better touch controls
ScummVM :: Bugs
trac at scummvm.org
Thu Sep 11 17:51:40 UTC 2025
#16200: MOBILE: Better touch controls
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Reporter: nikocxx6464 | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: GUI
Version: | Resolution:
Keywords: | Game:
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Comment (by i30817):
the thing about that middle row is that scummvm has 4 buttons there and
ideally would have even more.
This is because many many games it runs were originally in PC where the
only interface was a keyboard, so there are a lot of keyboard keys used.
Frankly, for me, the design being pretty is far far below being allowed to
map any keyboard key I want to a flex style layout.
Usually a game will only use 2-3 keyboard keys commonly, but for instance,
grim fandango has a stupid inventory system where there is a key to toggle
a inventory, a key to cycle forwards, a key to cycle back, a key to select
the item, a key to put it away (the MC holds it in the world) a key to use
it.
It's impossible to use the gamepad for this.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16200#comment:6>
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