[Scummvm-tracker] [ScummVM :: Bugs] #11639: SCI: SQ6: Shuttlebay entrance walk bug
ScummVM :: Bugs
trac at scummvm.org
Thu Apr 30 20:16:16 UTC 2026
#11639: SCI: SQ6: Shuttlebay entrance walk bug
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Reporter: Alien-Grey | Owner: sluicebox
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: walk bug | Game: Space Quest 6
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Changes (by sluicebox):
* resolution: duplicate =>
* status: closed => new
Comment:
I'm re-opening this ticket as it is different than #9749, although both
pathfinding issues are in the same room. The other one was more severe and
has now been fixed.
I've tried to work around this incompatibility with our pathfinding
algorithm several times, but I haven't found an adjustment that works.
Also it would have to be applied to two similar but different polygons:
`guardsAlive` and `guardsDead`. This one will probably only be fixed by
implementing Sierra's algorithm, although I think I've been able to walk
out-of-bounds in this room in the original too. But that was a long time
ago so I might be remembering that wrong.
This out-of-bounds bug does not break the game, it just lets you walk up
and down the walls.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11639#comment:4>
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