[Scummvm-tracker] [ScummVM :: Bugs] #11639: SCI: SQ6: Shuttlebay entrance walk bug

ScummVM :: Bugs trac at scummvm.org
Thu Apr 30 20:16:16 UTC 2026


#11639: SCI: SQ6: Shuttlebay entrance walk bug
-----------------------+----------------------------
Reporter:  Alien-Grey  |       Owner:  sluicebox
    Type:  defect      |      Status:  new
Priority:  normal      |   Component:  Engine: SCI
 Version:              |  Resolution:
Keywords:  walk bug    |        Game:  Space Quest 6
-----------------------+----------------------------
Changes (by sluicebox):

 * resolution:  duplicate =>
 * status:  closed => new

Comment:

 I'm re-opening this ticket as it is different than #9749, although both
 pathfinding issues are in the same room. The other one was more severe and
 has now been fixed.

 I've tried to work around this incompatibility with our pathfinding
 algorithm several times, but I haven't found an adjustment that works.
 Also it would have to be applied to two similar but different polygons:
 `guardsAlive` and `guardsDead`. This one will probably only be fixed by
 implementing Sierra's algorithm, although I think I've been able to walk
 out-of-bounds in this room in the original too. But that was a long time
 ago so I might be remembering that wrong.

 This out-of-bounds bug does not break the game, it just lets you walk up
 and down the walls.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11639#comment:4>
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