[Scummvm-tracker] [ScummVM :: Bugs] #17042: STARK: Center stretch mode is ineffective
ScummVM :: Bugs
trac at scummvm.org
Tue Aug 4 17:01:15 UTC 2026
#17042: STARK: Center stretch mode is ineffective
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Reporter: antoniou79 | Owner: lephilousophe
Type: defect | Status: closed
Priority: normal | Component: Engine: Stark
Version: | Resolution: invalid
Keywords: also affects Myst3 | Game: The Longest Journey
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Comment (by lephilousophe):
For future reference:
There are several cases:
- 2D games: they init the graphics size at some key points (usually
init), and the backend stretches it or not on your screen. Using "center"
in this case should avoid any stretching.
- 3D games rendered with TinyGL: it's the same as 2D games. The size is
set and the rendering happens using it.
- 3D games using a fixed screen size (eg. Alcachofa, Grim, HPL1,
Tetraedge, TWP, Watchmaker, Wintermute3D) : the game renders on a fixed
size surface as well and it is stretched according to the setting, so
using "center" here also makes it look like without stretching.
- 3D games using arbitrary screen resolutions (eg. Colony, Freescape,
Myst3D, Playground3D, Stark): the game renders by itself on the whole
screen as it was planned on the original engine and there is no stretching
at all done by the backend. If the engine supports mipmapped textures, it
should be handled as expected for stretching.
--
Ticket URL: <https://bugs.scummvm.org/ticket/17042#comment:2>
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