[Scummvm-tracker] [ScummVM :: Bugs] #17127: Zork Nemesis planet selection: game crashes when selecting the water area to go to next (was: Zork Nemesis planet selection: game crashes when selecting one of the areas to progress to next)

ScummVM :: Bugs trac at scummvm.org
Mon Aug 31 23:13:01 UTC 2026


#17127: Zork Nemesis planet selection: game crashes when selecting the water area
to go to next
--------------------+------------------------------
Reporter:  jhaber1  |       Owner:  (none)
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Engine: ZVision
 Version:           |  Resolution:
Keywords:           |        Game:  Zork Nemesis
--------------------+------------------------------
Changes (by jhaber1):

 * summary:
     Zork Nemesis planet selection: game crashes when selecting one of the
     areas to progress to next
     =>
     Zork Nemesis planet selection: game crashes when selecting the water
     area to go to next


Old description:

> **SCUMMVM version:** 2026.3.0
> **Game Language:** English
> **Game Version:** DOS DVD
> **OS:** Windows 10 21H2 Build 19044.1526
> **Steps to Reproduce:**
> 1. Load the provided save file
> 2. See the circular podium on the right. Use the gold knob sticking out
> of it and slowly rotate it clockwise. You will hear 4 distinct "ding"s
> (pretty sure they are finger cymbals) while doing so. Each of those
> represents a place to go next in the game. When you hear the ding, let go
> of the mouse.
> 3. Let the cinematic play.
> 4. If you select ding 1 (lava area), 3 (desert area), or 4 (snow area),
> the new area will load fine at the end of the cinematic. If you select
> ding 2 (water area) the game will crash at the end of the cinematic.

New description:

 **SCUMMVM version:** 2026.3.0
 **Game Language:** English
 **Game Version:** DOS DVD
 **OS:** Windows 10 21H2 Build 19044.1526
 **Steps to Reproduce:**
 1. Load the provided save file
 2. See the circular podium on the right. Use the gold knob sticking out of
 it and slowly rotate it clockwise. You will hear 4 distinct "ding"s
 (pretty sure they are finger cymbals) while doing so. Each of these
 represents an area to go next in the game. When you reach the 2nd ding
 relative to where the knob started, let go of the mouse.
 3. Let the cinematic play.
 4. At the end of the cinematic the game should crash. All other selections
 will have their areas load fine.

--
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Ticket URL: <https://bugs.scummvm.org/ticket/17127#comment:1>
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