[Scummvm-tracker] [ScummVM :: Bugs] #16558: DIRECTOR: Dark Eye Launch menu saved games listing issues including a memory leak

ScummVM :: Bugs trac at scummvm.org
Sat Feb 14 09:33:19 UTC 2026


#16558: DIRECTOR: Dark Eye Launch menu saved games listing issues including a
memory leak
-----------------------+------------------------------
Reporter:  antoniou79  |      Owner:  (none)
    Type:  defect      |     Status:  new
Priority:  normal      |  Component:  Engine: Director
 Version:              |   Keywords:
    Game:              |
-----------------------+------------------------------
 This was tested on Windows 10 x64 with the stable ScummVM 2026.1.0 and
 also a recent build from master HEAD.

 There are three issues that I could spot with the save listing menu (the
 menu screen you get after launching The Dark Eye, after the intro
 cutscenes).

 One way to reproduce the following requires to:
 1. Add the game twice in ScummVM, eg. one entry gets the "darkeye-win" id
 and the other gets the "darkey-win-1" id.
 2. Have at least one valid saved game with each entry, eg. "darkeye-win-
 start.dky.txt" and "darkeye-win-1-lalala.dky.txt".
 3. Launch the ''first added game entry'', ie. the one with the "darkeye-
 win" id.

 **First**, the saves listing can often include intermediate(?) save game
 files, that are created when quitting the game in an non-standard manner,
 and it will ''sometimes'' include saves from the "darkeye-win-1" entry.

 You typically get this warning when you are quitting in a non-standard
 manner ("The game prevents quitting at this moment. Are you sure you want
 to quit anyway?"), but sometimes this cannot be avoided (eg. like
 situations where the game stops responding for one reason or another).
 (non-standard manners include: quitting or returning to launcher from the
 ScummVM GMM, closing the ScummVM Window from its [X] button).

 These intermediate files have a name like "darkeye-win-curDKYgm.dky.txt"
 or "darkeye-win-1-curDKYgm.dky.txt" and they don't get cleaned up the next
 time you launch and quit the game in a standard manner (ie. from its own
 "Quit" button on the native menu screen).

 Trying to load these files (double click) results in a dialogue prompt
 'Sorry, "1-curdkygm.dky" is not a valid Dark Eye game file.' However,
 ''after that'', double clicking to load any saved game (valid or
 "intermediate") **results in a non-responsive ScummVM (music still plays)
 and rapidly increasing memory usage, up to several GBs**. From this state,
 I can only force-close ScummVM from the Windows Task Manager's "End Task"
 option.

 **Second** Sometimes, upon launching the game, there are ''empty'' entry
 slots in the start menu that are double-clickable. These also result
 (immediately) in non-responsive ScummVM with rapidly increasing memory
 use. This oddly tends to happen ''every other time'' I launch the game,
 when there's one valid saved game from each game entry, ie. for "darkeye-
 win" and one for "darkey-win-1", and intermediate entries for both.

 **Third** Sometimes, upon launching the game, the bottom menu options are
 not clickable anymore. This again tends to happen every other time I
 launch the game, when there are ''two valid saved games'' from the game
 entry "darkeye-win" and ''one'' for "darkey-win-1", and intermediate
 entries for both.

 I am attaching a zip with an arrangement of saved games that should help
 trigger the above issues.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16558>
ScummVM :: Bugs <https://bugs.scummvm.org>
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