[Scummvm-tracker] [ScummVM :: Bugs] #16431: Unknown phone numbers not being accepted by parser
ScummVM :: Bugs
trac at scummvm.org
Thu Jan 1 09:05:52 UTC 2026
#16431: Unknown phone numbers not being accepted by parser
---------------------------+-------------------------
Reporter: andrewmilici | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Keywords:
Game: Police Quest 2 |
---------------------------+-------------------------
In PQ2 on traditional systems (e.g. DOS/DOSBox) if the user was to enter a
telephone number to call that is in the correct format but wasn't one of
the valid numbers, you would receive either a random message ""You suspect
no one is there and hang up" or "The phone is busy" or are connected to a
random person (called "Sicko" in the decompiled script).
In Scummvm this doesnt occur, you get a message saying "Please try a
different way of saying that" (which is the syntaxFail message). The only
way to get it to "work" is to call a known number that you arent supposed
to call yet (e.g early in the game you can call Marie's number of 555-4169
but it wont work yet as the gamePhase isnt there yet).
Apologies if this has been reported previously - i couldn't find it while
searching. Let me know if you need further info or help testing.
Tested in Dosbox 0.74, ECE, Dosbox-X. ScummVM 3.1.0git (compiled from
source)
--
Ticket URL: <https://bugs.scummvm.org/ticket/16431>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list