[Scummvm-tracker] [ScummVM :: Bugs] #16432: COMPOSER: Darby The Dragon Crashes On Loading Script Saves From Launcher Load
ScummVM :: Bugs
trac at scummvm.org
Fri Jan 2 18:22:16 UTC 2026
#16432: COMPOSER: Darby The Dragon Crashes On Loading Script Saves From Launcher
Load
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Reporter: bboydj | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Composer
Version: | Resolution:
Keywords: | Game: Darby the Dragon
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Comment (by bboydj):
Well, thanks for explaining and anything you guys are doing for this
project!
And surely not enough of a Dev to be of any help... more scripting and
web, and long ago too.
With v2.7.0 we were now able to reproduce the bug (that happens when we
bring the wizard all ingredients he wanted), and interestingly, the error
message looks very similar to the one you already saw on Linux, same
resources but this time about `invalid sprite size`. Maybe those bugs are
related?
For what it`s worth, attaching respective save file in the hope it also
works in the EN version. From that state, simply enter the house and talk
to the wizard. While he talks, the debugger will show.
[2026-01-02 18:31:39] ScummVM 2.7.0 (Feb 14 2023 14:32:38)
[2026-01-02 18:31:39] Vorbis FLAC MP3 RGB zLib MPEG2
FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS
cloud (local) TinyGL OpenGL (with shaders)
[2026-01-02 18:31:39] --- Log opened.
[2026-01-02 18:31:44] Running Darby the Dragon (Windows/German)
[2026-01-02 18:31:44] book.ini: 285308372f7dddff2ca5a25c9192cf5c, 2545
bytes.
[2026-01-02 18:31:44] page99.rsc: 40b4879e9ba6a34d6aa2a9d2e30c5ef7,
1286480 bytes.
[2026-01-02 18:32:28] sprite (type 0) had invalid size 0x0!
[2026-01-02 18:32:28] Debugger started, type 'exit' to return to the game.
[2026-01-02 18:32:28] Type 'help' to see a little list of commands and
variables.
[2026-01-02 18:32:28] ERROR: sprite (type 0) had invalid size 0x0!
[2026-01-02 18:32:35]
--- Log closed successfully.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16432#comment:17>
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