[Scummvm-tracker] [ScummVM :: Bugs] #16435: Darby the Dragin Windows/German - crash during gameplay

ScummVM :: Bugs trac at scummvm.org
Sat Jan 3 12:53:53 UTC 2026


#16435: Darby the Dragin Windows/German - crash during gameplay
-------------------+---------------------------------------
Reporter:  bboydj  |      Owner:  (none)
    Type:  defect  |     Status:  new
Priority:  normal  |  Component:  --Unset--
 Version:          |   Keywords:  crash, darby-de, gameplay
    Game:          |
-------------------+---------------------------------------
 Error message looks exactly like the one described on the save/load issue
 #16432, otherwise issue looks unrelated.

 Attaching respective (ScummVM not native game) save file - it`s also
 confirmed working in the EN version and there, the described gameplay
 issue doesn`t happen so we can overcome the bug and continue play. From
 saved state, simply enter the house and talk to the wizard. While he
 talks, the debugger will show - again, only happens in German version.

 [2026-01-02 18:31:39] ScummVM 2.7.0 (Feb 14 2023 14:32:38)
 [2026-01-02 18:31:39] Vorbis FLAC MP3 RGB zLib MPEG2
 FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS
 cloud (local) TinyGL OpenGL (with shaders)
 [2026-01-02 18:31:39] --- Log opened.
 [2026-01-02 18:31:44] Running Darby the Dragon (Windows/German)
 [2026-01-02 18:31:44] book.ini: 285308372f7dddff2ca5a25c9192cf5c, 2545
 bytes.
 [2026-01-02 18:31:44] page99.rsc: 40b4879e9ba6a34d6aa2a9d2e30c5ef7,
 1286480 bytes.
 [2026-01-02 18:32:28] sprite (type 0) had invalid size 0x0!
 [2026-01-02 18:32:28] Debugger started, type 'exit' to return to the game.
 [2026-01-02 18:32:28] Type 'help' to see a little list of commands and
 variables.
 [2026-01-02 18:32:28] ERROR: sprite (type 0) had invalid size 0x0!
 [2026-01-02 18:32:35]
 --- Log closed successfully.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16435>
ScummVM :: Bugs <https://bugs.scummvm.org>
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