[Scummvm-tracker] [ScummVM :: Bugs] #16435: Darby the Dragin Windows/German - crash during gameplay
ScummVM :: Bugs
trac at scummvm.org
Sat Jan 3 12:53:53 UTC 2026
#16435: Darby the Dragin Windows/German - crash during gameplay
-------------------+---------------------------------------
Reporter: bboydj | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: --Unset--
Version: | Keywords: crash, darby-de, gameplay
Game: |
-------------------+---------------------------------------
Error message looks exactly like the one described on the save/load issue
#16432, otherwise issue looks unrelated.
Attaching respective (ScummVM not native game) save file - it`s also
confirmed working in the EN version and there, the described gameplay
issue doesn`t happen so we can overcome the bug and continue play. From
saved state, simply enter the house and talk to the wizard. While he
talks, the debugger will show - again, only happens in German version.
[2026-01-02 18:31:39] ScummVM 2.7.0 (Feb 14 2023 14:32:38)
[2026-01-02 18:31:39] Vorbis FLAC MP3 RGB zLib MPEG2
FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS
cloud (local) TinyGL OpenGL (with shaders)
[2026-01-02 18:31:39] --- Log opened.
[2026-01-02 18:31:44] Running Darby the Dragon (Windows/German)
[2026-01-02 18:31:44] book.ini: 285308372f7dddff2ca5a25c9192cf5c, 2545
bytes.
[2026-01-02 18:31:44] page99.rsc: 40b4879e9ba6a34d6aa2a9d2e30c5ef7,
1286480 bytes.
[2026-01-02 18:32:28] sprite (type 0) had invalid size 0x0!
[2026-01-02 18:32:28] Debugger started, type 'exit' to return to the game.
[2026-01-02 18:32:28] Type 'help' to see a little list of commands and
variables.
[2026-01-02 18:32:28] ERROR: sprite (type 0) had invalid size 0x0!
[2026-01-02 18:32:35]
--- Log closed successfully.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16435>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list