[Scummvm-tracker] [ScummVM :: Bugs] #16435: COMPOSER: Darby the Dragon Windows/German - Engine Errors When Talking To Wizard

ScummVM :: Bugs trac at scummvm.org
Mon Jan 5 07:05:38 UTC 2026


#16435: COMPOSER: Darby the Dragon Windows/German - Engine Errors When Talking To
Wizard
-------------------+-------------------------------
Reporter:  bboydj  |       Owner:  (none)
    Type:  defect  |      Status:  new
Priority:  normal  |   Component:  Engine: Composer
 Version:          |  Resolution:
Keywords:          |        Game:  Darby the Dragon
-------------------+-------------------------------
Description changed by digitall:

Old description:

> Error message looks exactly like the one described on the save/load issue
> #16432, otherwise issue looks unrelated.
>
> Attaching respective (ScummVM not native game) save file - it`s also
> confirmed working in the EN version and there, the described gameplay
> issue doesn`t happen so we can overcome the bug and continue play. From
> saved state, simply enter the house and talk to the wizard. While he
> talks, the debugger will show - again, only happens in German version.
>
> [2026-01-02 18:31:39] ScummVM 2.7.0 (Feb 14 2023 14:32:38)
> [2026-01-02 18:31:39] Vorbis FLAC MP3 RGB zLib MPEG2
> FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS
> cloud (local) TinyGL OpenGL (with shaders)
> [2026-01-02 18:31:39] --- Log opened.
> [2026-01-02 18:31:44] Running Darby the Dragon (Windows/German)
> [2026-01-02 18:31:44] book.ini: 285308372f7dddff2ca5a25c9192cf5c, 2545
> bytes.
> [2026-01-02 18:31:44] page99.rsc: 40b4879e9ba6a34d6aa2a9d2e30c5ef7,
> 1286480 bytes.
> [2026-01-02 18:32:28] sprite (type 0) had invalid size 0x0!
> [2026-01-02 18:32:28] Debugger started, type 'exit' to return to the
> game.
> [2026-01-02 18:32:28] Type 'help' to see a little list of commands and
> variables.
> [2026-01-02 18:32:28] ERROR: sprite (type 0) had invalid size 0x0!
> [2026-01-02 18:32:35]
> --- Log closed successfully.

New description:

 Error message looks exactly like the one described on the save/load issue
 #16432, otherwise issue looks unrelated.

 Attaching respective (ScummVM not native game) save file - it is also
 confirmed working in the EN version and there, the described gameplay
 issue does not happen so we can overcome the bug and continue play. From
 saved state, simply enter the house and talk to the wizard. While he
 talks, the debugger will show - again, only happens in German version.

 [2026-01-02 18:31:39] ScummVM 2.7.0 (Feb 14 2023 14:32:38)
 [2026-01-02 18:31:39] Vorbis FLAC MP3 RGB zLib MPEG2
 FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS
 cloud (local) TinyGL OpenGL (with shaders)
 [2026-01-02 18:31:39] --- Log opened.
 [2026-01-02 18:31:44] Running Darby the Dragon (Windows/German)
 [2026-01-02 18:31:44] book.ini: 285308372f7dddff2ca5a25c9192cf5c, 2545
 bytes.
 [2026-01-02 18:31:44] page99.rsc: 40b4879e9ba6a34d6aa2a9d2e30c5ef7,
 1286480 bytes.
 [2026-01-02 18:32:28] sprite (type 0) had invalid size 0x0!
 [2026-01-02 18:32:28] Debugger started, type 'exit' to return to the game.
 [2026-01-02 18:32:28] Type 'help' to see a little list of commands and
 variables.
 [2026-01-02 18:32:28] ERROR: sprite (type 0) had invalid size 0x0!
 [2026-01-02 18:32:35]
 --- Log closed successfully.

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16435#comment:3>
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