[Scummvm-tracker] [ScummVM :: Bugs] #16155: M4: Riddle of Master Lu big-endian crashes/bugs (was: BACKENDS: PS3: M4: Riddle of Master Lu crashes on startup)
ScummVM :: Bugs
trac at scummvm.org
Mon Jan 12 01:49:12 UTC 2026
#16155: M4: Riddle of Master Lu big-endian crashes/bugs
---------------------------+----------------------------------
Reporter: morgoth110 | Owner: Strangerke
Type: defect | Status: pending
Priority: normal | Component: Engine: M4
Version: | Resolution: pending
Keywords: big endian,ps3 | Game: Riddle of Master Lu
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Changes (by dwatteau):
* component: Port: PS3 => Engine: M4
* keywords: => big endian,ps3
* owner: (none) => Strangerke
* resolution: => pending
* status: new => pending
* summary: BACKENDS: PS3: M4: Riddle of Master Lu crashes on startup =>
M4: Riddle of Master Lu big-endian crashes/bugs
Comment:
OK, thank you. (It took a bit of time to look into this, as was away from
my PowerPC machines around Christmas.)
So I can't reproduce the crashes with my PPC boxes (with their CPU a bit
similar to the PS3 one). On the other hand, I do observe weird behavior,
such as the main character becoming... fully invisible once you give that
army photo? (see attached screenshot).
(This was on the `branch-3-0` Git branch.)
So, one hypothesis I have is that improper values are being read on big-
endian hosts, leading to random results. And so it looks more like an
engine bug, instead of a bug in the PS3 backend itself.
So I'm moving this ticket to the 'M4' namespace.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16155#comment:10>
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