[Scummvm-tracker] [ScummVM :: Bugs] #16452: GOB: WEEN - Long delay at the end of the intro
ScummVM :: Bugs
trac at scummvm.org
Wed Jan 14 18:29:57 UTC 2026
#16452: GOB: WEEN - Long delay at the end of the intro
-------------------+-------------------------
Reporter: joshas | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: Gob
Version: | Keywords: interpreter
Game: Ween |
-------------------+-------------------------
Bug details:
The last scene of the intro (looking into interior of Ohkram's house
through the window), is shown for too long, compared to same version of
the game running in DOSBox.
DOSBox: 5 seconds
ScummVM: about 1 minute 6 seconds
While it was already reported and patched in #3205, looks like that
different versions of the game have slightly different scripts, thus some
code ends up on different lines and even variable names differ.
Tested on two versions from abandonware sources:
1. DOS/English (US), de92e5c6a8c163007ffceebef6e67f7d has `o1_keyFunc(1);`
on line 775
2. DOS/German, 63170e71f04faba88673b3f510f9c4c8 has same function on line
727.
Both versions refer to variable that stores counter value as `var32_236`.
Variable names taken form scripts decompiled with degob tool from scummvm-
tools.
ScummVM workaround expects script code to be on line "729" and variable
name "59".
https://github.com/scummvm/scummvm/blob/51e495b79915e0a3611d6f20dc9e3bf3d27d253f/engines/gob/inter_v1.cpp#L1357
Very likely, that this workaround works correctly only on few versions of
the game, but not all of them. Not sure why this discrepancy in game
scripts happen, maybe due to patched out copy protection?
Would it be possible to figure out better solution for timing issue, that
would not be linked to specific line of code and variable, and very likely
it might benefit to increasing accuracy of this game engine (gob) for
other games too?
I understand, that there might be no single correct timing for "busywait"
repeat function, as total time differs depending on CPU speed. But maybe
we could take a recommended, era appropriate CPU as reference, and use it
to calculate optimal timeout?
ScummVM version: 2.9.1 (stable), also tested in latest master build from
git.
Game language: English/German
Game version: Floppy
Platform and Compiler: Linux
--
Ticket URL: <https://bugs.scummvm.org/ticket/16452>
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