[Scummvm-tracker] [ScummVM :: Bugs] #16454: GOB: WEEN - unimplemented opcodeGob
ScummVM :: Bugs
trac at scummvm.org
Sat Jan 17 15:43:38 UTC 2026
#16454: GOB: WEEN - unimplemented opcodeGob
-------------------+--------------------------
Reporter: joshas | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: Gob
Version: | Resolution:
Keywords: opcode | Game: Ween
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Comment (by BJNFNE):
The reason is why degob wont display those opcodes since they are not in
the degob function table added with their offset. See here for example:
https://github.com/scummvm/scummvm-
tools/blob/13915a8c1d06be5239834a6fb08d7195d74ee363/engines/gob/degob_script_v3.cpp#L115
After adding them to the table you also would have to add sometimes the
logic of the function if its special. Sometimes its enough just to add
offset function name, and the function parameters.
Also you have to reverse for what that unimplemented opcode is used for.
so it would be time intensive and maybe not even needed.
Similar case is also known in Adibou1 when you leave the Application and
return to the Garden it prints this: WARNING: unimplemented opcodeGob:
1001 [0x3E9]! But without adding it the Game works perfectly fine.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16454#comment:1>
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