[Scummvm-tracker] [ScummVM :: Bugs] #16475: Zork: Grand Inquisitor - 3rd time tunnel crash
ScummVM :: Bugs
trac at scummvm.org
Thu Jan 22 09:44:30 UTC 2026
#16475: Zork: Grand Inquisitor - 3rd time tunnel crash
-----------------------------------+------------------------------------
Reporter: Arachno67 | Owner: tnm23
Type: defect | Status: new
Priority: normal | Component: Engine: ZVision
Version: | Resolution:
Keywords: Zork time tunnel crash | Game: Zork Grand Inquisitor
-----------------------------------+------------------------------------
Comment (by antoniou79):
Call stack from when the assertion fails (loading up the second saved
game, ie `zgi-dvd-win.019` attached in the ticket) (from Visual Studio)
{{{
ucrtbased.dll!00007ffbfbcaf575() Unknown No symbols loaded.
ucrtbased.dll!00007ffbfbcaf393() Unknown No symbols loaded.
ucrtbased.dll!00007ffbfbcb1c7f() Unknown No symbols loaded.
> scummvm.exe!ZVision::makeRawZorkStream(Common::SeekableReadStream
* stream=0x0000021b978511a0, int rate=22050, bool stereo=true,
DisposeAfterUse::Flag disposeAfterUse=YES) Line 239 C++ Symbols
loaded.
scummvm.exe!ZVision::makeRawZorkStream(const Common::Path &
filePath={...}, ZVision::ZVision * engine=0x0000021b8f09e650) Line 266
C++ Symbols loaded.
scummvm.exe!ZVision::MusicNode::MusicNode(ZVision::ZVision *
engine=0x0000021b8f09e650, unsigned int key=5189, Common::Path &
filename={...}, bool loop=true, unsigned char volume='\0') Line 87
C++ Symbols loaded.
scummvm.exe!ZVision::ActionMusic::execute() Line 579 C++
Symbols loaded.
scummvm.exe!ZVision::ScriptManager::checkPuzzleCriteria(ZVision::Puzzle *
puzzle=0x0000021b976f9200, unsigned int counter=1) Line 316 C++
Symbols loaded.
scummvm.exe!ZVision::ScriptManager::execScope(ZVision::ScriptManager::ScriptScope
& scope={...}) Line 138 C++ Symbols loaded.
scummvm.exe!ZVision::ScriptManager::process(unsigned int
deltaTimeMillis=56) Line 116 C++ Symbols loaded.
scummvm.exe!ZVision::ZVision::run() Line 344 C++ Symbols
loaded.
scummvm.exe!runGame(const Plugin *
enginePlugin=0x0000021b8e6d6a60, OSystem & system={...}, const
DetectedGame & game={...}, const void * meDescriptor=0x0000021b8ed775b0)
Line 318 C++ Symbols loaded.
scummvm.exe!scummvm_main(int argc=3, const char * const *
argv=0x0000021b89a5e990) Line 809 C++ Symbols loaded.
scummvm.exe!SDL_main(int argc=3, char * * argv=0x0000021b89a5e990)
Line 75 C++ Symbols loaded.
scummvm.exe!WinMain(HINSTANCE__ * __formal=0x00007ff6b0790000,
HINSTANCE__ * __formal=0x0000000000000000, char *
__formal=0x0000021b89a34d11, int __formal=10) Line 56 C++ Symbols
loaded.
scummvm.exe!invoke_main() Line 107 C++ Non-user code.
Symbols loaded.
scummvm.exe!__scrt_common_main_seh() Line 288 C++ Non-user
code. Symbols loaded.
scummvm.exe!__scrt_common_main() Line 331 C++ Non-user
code. Symbols loaded.
scummvm.exe!WinMainCRTStartup(void * __formal=0x0000005bafc52000)
Line 17 C++ Non-user code. Symbols loaded.
kernel32.dll!00007ffcfe937374() Unknown Non-user code. Cannot find
or open the PDB file.
ntdll.dll!00007ffcfea7cc91() Unknown Non-user code. Cannot find
or open the PDB file.
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/16475#comment:7>
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