[Scummvm-tracker] [ScummVM :: Bugs] #15036: SCUMM: Re-enable the missing answering machine message in Sam&Max
ScummVM :: Bugs
trac at scummvm.org
Sat Jul 4 21:15:12 UTC 2026
#15036: SCUMM: Re-enable the missing answering machine message in Sam&Max
----------------------------+----------------------------
Reporter: GermanTribun | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Sam and Max
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Comment (by dwatteau):
In [changeset:"cb47285a68352494e6a3d0a95d8e1ffdb8d50266" cb47285a]:
{{{#!CommitTicketReference repository=""
revision="cb47285a68352494e6a3d0a95d8e1ffdb8d50266"
SCUMM: SAMNMAX: Let one restore some unused answering machine line
(floppy)
In Sam & Max's office, script 7-205 controls the random messages of the
answering machine. As documented on the TCRF wiki, one message remains
unused.
I *think* this line was cut on purpose (the talkie release has no voice
content for it, and Sam & Max don't have any reaction to it), but one
could argue that, on the floppy release (which is only voiced during the
intro), restoring this line doesn't seem out of place, then.
So, let users decide if they wish to restore it, through the Enhancement
setting for it. But only do so for the floppy release, where nobody
would complain about the missing audio for it.
Reported in Trac#15036.
}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/15036#comment:2>
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