[Scummvm-tracker] [ScummVM :: Bugs] #15036: SCUMM: Re-enable the missing answering machine message in Sam&Max

ScummVM :: Bugs trac at scummvm.org
Sat Jul 4 21:15:12 UTC 2026


#15036: SCUMM: Re-enable the missing answering machine message in Sam&Max
----------------------------+----------------------------
Reporter:  GermanTribun     |       Owner:  (none)
    Type:  feature request  |      Status:  new
Priority:  normal           |   Component:  Engine: SCUMM
 Version:                   |  Resolution:
Keywords:                   |        Game:  Sam and Max
----------------------------+----------------------------
Comment (by dwatteau):

 In [changeset:"cb47285a68352494e6a3d0a95d8e1ffdb8d50266" cb47285a]:
 {{{#!CommitTicketReference repository=""
 revision="cb47285a68352494e6a3d0a95d8e1ffdb8d50266"
 SCUMM: SAMNMAX: Let one restore some unused answering machine line
 (floppy)

 In Sam & Max's office, script 7-205 controls the random messages of the
 answering machine.  As documented on the TCRF wiki, one message remains
 unused.

 I *think* this line was cut on purpose (the talkie release has no voice
 content for it, and Sam & Max don't have any reaction to it), but one
 could argue that, on the floppy release (which is only voiced during the
 intro), restoring this line doesn't seem out of place, then.

 So, let users decide if they wish to restore it, through the Enhancement
 setting for it.  But only do so for the floppy release, where nobody
 would complain about the missing audio for it.

 Reported in Trac#15036.
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15036#comment:2>
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