[Scummvm-tracker] [ScummVM :: Bugs] #16912: Zork Nemesis: Vertical panorama panning speed is asymmetric compared to original DOS engine

ScummVM :: Bugs trac at scummvm.org
Sun Jul 5 18:49:59 UTC 2026


#16912: Zork Nemesis: Vertical panorama panning speed is asymmetric compared to
original DOS engine
-------------------------+-----------------------------
Reporter:  jordanbartee  |      Owner:  (none)
    Type:  defect        |     Status:  new
Priority:  normal        |  Component:  Engine: ZVision
 Version:                |   Keywords:
    Game:                |
-------------------------+-----------------------------
 a small handful of nodes in Zork Nemesis can be be panned vertically
 rather than horizontally (for example, the entrance to the temple).
 Original DOS executable (tested in DOSBox) has symmetric vertical panorama
 speed.
 ScummVM 2.9.1 exhibits asymmetric vertical speed.
 ScummVM 2026.3.0 still exhibits asymmetric speed.
 panning up is a different speed from panning down. the issue was worse in
 2.9.1 but still clearly present in 2026.3.0
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16912>
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