[Scummvm-tracker] [ScummVM :: Bugs] #17017: Quest for Glory IV bug: Projectiles travel far too slowly in combat

ScummVM :: Bugs trac at scummvm.org
Sat Jul 25 15:52:08 UTC 2026


#17017: Quest for Glory IV bug: Projectiles travel far too slowly in combat
------------------------------+-------------------------
Reporter:  CommanderCane      |      Owner:  (none)
    Type:  defect             |     Status:  new
Priority:  normal             |  Component:  Engine: SCI
 Version:                     |   Keywords:
    Game:  Quest for Glory 4  |
------------------------------+-------------------------
 In combat, all projectiles travel very slowly across the screen, ''and''
 the projectile power bar (bottom middle) does not fill as slowly and
 gradually as it should.

 Classes which rely on projectiles (wizards with spells, thieves with
 throwing daggers) are really gimped by the slow projectile speeds, which
 are much higher when running the game in DOSBox.

 The power bar is meant to give players the ability to choose how much
 power and mana to spend by releasing the button before the spell is fully
 charged, but on ScummVM the power bar goes from 0 to 100 VERY quickly.

 Here's a YouTube video showing the scale of the problem:
 https://www.youtube.com/watch?v=tPOvbBsWgK0

 DOSBox is running at ~4000 cycles here; at higher cycles the power bar
 fills very quickly on native DOS as well, so you may not be able to easily
 fix that particular problem. Still, the biggest issue is the projectile
 speed.

 **ScummVM version:** 2026.3.0
 **Game version:** Any
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/17017>
ScummVM :: Bugs <https://bugs.scummvm.org>
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