[Scummvm-tracker] [ScummVM :: Bugs] #17014: NANCY: Petroglyph puzzle issues

ScummVM :: Bugs trac at scummvm.org
Sun Jul 26 21:31:13 UTC 2026


#17014: NANCY: Petroglyph puzzle issues
-------------------------+-------------------------------------------------
Reporter:                |       Owner:  Filippos Karapetis <bluegr@…>
  tunnelsociety          |
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: Nancy
 Version:                |  Resolution:
Keywords:                |        Game:  Nancy Drew: The Secret of Shadow
                         |  Ranch
-------------------------+-------------------------------------------------
Changes (by tunnelsociety):

 * resolution:  fixed =>
 * status:  closed => new


Old description:

> A couple things in the petroglyph puzzle,
>
> - in the original we can place glyphs in any square of the grid, and the
> corresponding (wrong) decoding appears along the bottom; in ScummVM, we
> can *only* place glyphs in the highlighted boxes;
>
> - while a glyph is held (following cursor), it should use small graphic,
> not large;
>
> - backing away from it [when accessing it by clicking a glyph, for
> example in scene 3353], a click should be heard as puzzle returns to
> inventory.
>
> ScummVM 2026.3.1git9148-g36f45f67418

New description:

 A couple things in the petroglyph puzzle,

 - in the original we can place glyphs in any square of the grid, and the
 corresponding (wrong) decoding appears along the bottom; in ScummVM, we
 can *only* place glyphs in the highlighted boxes;

 - while a glyph is held, it should use small graphic, not large;

 - the hand should disappear while holding a glyph (so the cursor is just
 the glyph, no hand);

 - backing away from it [when accessing it by clicking a glyph, for example
 in scene 3353], a click should be heard as puzzle returns to inventory.

 ScummVM 2026.3.1git9148-g36f45f67418

--
Comment:

 This was an accident (can't believe I didn't notice it myself until now),
 but I actually misreported one of the issues in this ticket. The
 implemented fix is according to my report, not what actually happens in
 the original game.

 I think it would be really good to verify the behaviour of fixes against
 the original game, not totally trusting what I write, because I'm wrong
 sometimes too and it's tough for me to catch my own mistakes :)

 Editing the ticket now. Actual cursor problem while holding a glyph: the
 cursor should *become* the glyph (with no hand) until it is put down
 somewhere.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/17014#comment:3>
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