[Scummvm-tracker] [ScummVM :: Bugs] #7742: Request for game TeenAgent
ScummVM :: Bugs
trac at scummvm.org
Sun Jul 26 23:53:51 UTC 2026
#7742: Request for game TeenAgent
----------------------------+--------------------------------
Reporter: SF/rbusa | Owner: (none)
Type: feature request | Status: closed
Priority: normal | Component: Engine: TeenAgent
Version: | Resolution:
Keywords: | Game: TeenAgent
----------------------------+--------------------------------
Comment (by AlbertoVelazquez <50219414+AlbertoVelazquez@…>):
In [changeset:"606f9dace5ffe9ae133cf9b9a1b40b9a50a9fef9" 606f9dac]:
{{{#!CommitTicketReference repository=""
revision="606f9dace5ffe9ae133cf9b9a1b40b9a50a9fef9"
LIBRETRO: Pace audio generation against wall time, not frame count (#7742)
audio_run() emits a fixed sample_rate/frame_rate samples per call. As
it runs once per retro_run(), the output rate follows the achieved
call rate rather than real time: a frontend running below frame_rate
underproduces and the audio buffer underruns (crackle), while one
running above overproduces. Video is already frame-locked; audio was
not.
Derive the per-call count from the wall-clock time elapsed since the
previous call (cpu_features_get_time_usec()), so average production
stays at sample_rate regardless of the retro_run() cadence. Bound the
batch to the mix buffer size so a long stall (content load,
save-state) cannot request a multi-second batch. The fractional-sample
remainder is preserved, and a vsync-locked frontend gets the same
per-frame count as before.
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/7742#comment:5>
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