[Scummvm-tracker] [ScummVM :: Bugs] #17036: SCUMM: INDY4 - No fanfare when finding Lost Dialogue, MT-32 problem (was: SCUMM: INDY4 - No fanfare when finding Lost Dialogue)
ScummVM :: Bugs
trac at scummvm.org
Tue Jul 28 21:39:15 UTC 2026
#17036: SCUMM: INDY4 - No fanfare when finding Lost Dialogue, MT-32 problem
-------------------------+------------------------------
Reporter: GermanTribun | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Indiana Jones 4
-------------------------+------------------------------
Changes (by GermanTribun):
* summary: SCUMM: INDY4 - No fanfare when finding Lost Dialogue => SCUMM:
INDY4 - No fanfare when finding Lost Dialogue, MT-32 problem
Old description:
> ScummVM: 2026.3.0
> System: Windows 11 Pro x64
> Game: Indy 4
> Version: German Floppy
>
> When finding the Lost Dialogue, normally a fanfare should be played by
> the iMuse engine. However, in ScummVM there is an awkward silence before
> the regular music sets back in.
>
> Tested with finding the dialogue in the cat and using the coal to get it.
> Probably has the same problem in the CD version (haven't tested that
> one). Question is, if that also goes for other places where said fanfare
> is played.
>
> EDIT: the fanfare is played when finding the dialogue in the bookcase
> from above, so the fanfare runs somehow afoul of the basement music in
> ScummVM. (it works in DosBox)
>
> EDIT 2:The fanfare also doesn't play properly when finding the Dialogue
> in the chest.
New description:
ScummVM: 2026.3.0
System: Windows 11 Pro x64
Game: Indy 4
Version: German Floppy
When finding the Lost Dialogue, normally a fanfare should be played by the
iMuse engine. However, in ScummVM there is an awkward silence before the
regular music sets back in.
Tested with finding the dialogue in the cat and using the coal to get it.
It has the same problem in the CD version (tested that one as well).
Question is, if that also goes for other places where said fanfare is
played.
EDIT: the fanfare is played when finding the dialogue in the bookcase from
above, so the fanfare runs somehow afoul of the basement music in ScummVM.
(it works in DosBox)
EDIT 2:The fanfare also doesn't play properly when finding the Dialogue in
the chest.
EDIT 3: After further experimenting I also got no fanfare when getting the
squab in Algiers, but it sounded like remnants of it were there, but with
most instruments being muted. Then I remembered that some songs started
out strangely, as if instruments are muted, most prominent the start of
the song in New York.
Since I was using MT-32, I then checked in Adlib mode, and all is fine
there. The fanfares as all there and the music also has all instruments.
Therefore, this must be some problem with the ScummVM-implementantion of
how iMuse uses MT-32.
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Ticket URL: <https://bugs.scummvm.org/ticket/17036#comment:3>
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