[Scummvm-tracker] [ScummVM :: Bugs] #16848: MADS: Nebular: Exploding mine seems incorrectly drawn
ScummVM :: Bugs
trac at scummvm.org
Sun Jun 7 10:23:38 UTC 2026
#16848: MADS: Nebular: Exploding mine seems incorrectly drawn
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Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: MADS
Version: | Resolution:
Keywords: | Game: Rex Nebular
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Description changed by eriktorbjorn:
Old description:
> This one is a bit hard to put into words, but if you trigger the
> proximity mine near the beginning of the game the explosion is drawn in
> such a way that it's pretty obvious that it's just a square image being
> drawn on top of the background. At least for some of the frames. Here's
> one I managed to catch:
New description:
This one is a bit hard to put into words, but if you trigger the proximity
mine near the beginning of the game the explosion is drawn in such a way
that it's pretty obvious that it's just a square image being drawn on top
of the background. At least for some of the frames. Here's one I managed
to catch:
[[Image(scummvm-nebular-00000.png)]]
This does not seem to happen when running the game in DOSBox.
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Ticket URL: <https://bugs.scummvm.org/ticket/16848#comment:1>
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