[Scummvm-tracker] [ScummVM :: Bugs] #16848: MADS: Nebular: Exploding mine seems incorrectly drawn

ScummVM :: Bugs trac at scummvm.org
Sun Jun 7 10:23:38 UTC 2026


#16848: MADS: Nebular: Exploding mine seems incorrectly drawn
-------------------------+---------------------------
Reporter:  eriktorbjorn  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: MADS
 Version:                |  Resolution:
Keywords:                |        Game:  Rex Nebular
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Description changed by eriktorbjorn:

Old description:

> This one is a bit hard to put into words, but if you trigger the
> proximity mine near the beginning of the game the explosion is drawn in
> such a way that it's pretty obvious that it's just a square image being
> drawn on top of the background. At least for some of the frames. Here's
> one I managed to catch:

New description:

 This one is a bit hard to put into words, but if you trigger the proximity
 mine near the beginning of the game the explosion is drawn in such a way
 that it's pretty obvious that it's just a square image being drawn on top
 of the background. At least for some of the frames. Here's one I managed
 to catch:

 [[Image(scummvm-nebular-00000.png)]]

 This does not seem to happen when running the game in DOSBox.

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Ticket URL: <https://bugs.scummvm.org/ticket/16848#comment:1>
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