[Scummvm-tracker] [ScummVM :: Bugs] #2729: DOTT: Graphic glitches while kite comes down

ScummVM :: Bugs trac at scummvm.org
Mon Mar 9 16:24:56 UTC 2026


#2729: DOTT: Graphic glitches while kite comes down
---------------------+----------------------------------
Reporter:  lordhoto  |       Owner:  eriktorbjorn
    Type:  defect    |      Status:  closed
Priority:  normal    |   Component:  Engine: SCUMM
 Version:            |  Resolution:  fixed
Keywords:            |        Game:  Day of the Tentacle
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Comment (by mikrosk):

 In [changeset:"4525d8300fc35f1ff00d9dc3e5576a5f80f15e7c" 4525d830]:
 {{{#!CommitTicketReference repository=""
 revision="4525d8300fc35f1ff00d9dc3e5576a5f80f15e7c"
 SCUMM: Proper scaling fix for Backyard Basketball

 This is the definite closure for ticket #2729: "I also guess that we
 have the same potential problem in the AKOS renderer. At least in
 code1_genericDecode()."

 Commit 8d23d0799dcacdbc68a13094174f9c5dadb6b3ca fixed one specific
 behavior (negative values) however I believe it is just a side effect of
 not handling the small costume table in AkosRenderer the same way as in
 it's done in ClassicCostumeRenderer.

 ClassicCostumeRenderer still uses the byte variables and not the mask
 but I put the mask value there already for future use.
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/2729#comment:10>
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