[Scummvm-tracker] [ScummVM :: Bugs] #16610: COMMON: Leak of memory allocated in gzio.cpp

ScummVM :: Bugs trac at scummvm.org
Mon Mar 16 00:49:14 UTC 2026


#16610: COMMON: Leak of memory allocated in gzio.cpp
--------------------------+--------------------
Reporter:  tunnelsociety  |      Owner:  (none)
    Type:  defect         |     Status:  new
Priority:  normal         |  Component:  Common
 Version:                 |   Keywords:
    Game:                 |
--------------------------+--------------------
 Run ScummVM configured with `--disable-zlib` and load a save game
 (probably any engine; I tested PhoenixVR and Nancy) which is compressed.

 Attaching ASan reports for sample Nancy and PhoenixVR cases.

 Head of every leaked alloc bt is:
 {{{
 #0 in calloc (scummvm+0xee2cdd) (BuildId:
 9363591178c51873f07dcaf031d3ee64dc39193c)
 #1 in Common::huft_build(unsigned int*, unsigned int, unsigned int,
 unsigned short const*, unsigned short const*, Common::huft**, int*)
 common/compression/gzio.cpp:481:28
 #2 in Common::GzioReadStream::init_dynamic_block()
 common/compression/gzio.cpp:927:7
 #3 in Common::GzioReadStream::inflate_window()
 common/compression/gzio.cpp:1044:4
 #4 in Common::GzioReadStream::readAtOffset(long, unsigned char*, unsigned
 int) common/compression/gzio.cpp:1261:4
 #5 in Common::GzioReadStream::read(void*, unsigned int)
 common/compression/gzio.cpp:1289:21
 }}}

 For now I will reconfigure with `--enable-zlib` and carry on! Ah,
 incidentally, loading nancy3 is significantly faster now, even though I
 was building `--disable-zlib` with `-O3`.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16610>
ScummVM :: Bugs <https://bugs.scummvm.org>
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