[Scummvm-tracker] [ScummVM :: Bugs] #14574: GOB: Excessive blitting drags performance down
ScummVM :: Bugs
trac at scummvm.org
Fri Mar 20 05:45:45 UTC 2026
#14574: GOB: Excessive blitting drags performance down
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Reporter: mikrosk | Owner: sdelamarre
Type: defect | Status: new
Priority: normal | Component: Engine: Gob
Version: | Resolution:
Keywords: gobliiins, performance | Game: Gobliiins
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Comment (by mikrosk):
Ween does every frame during gameplay:
1. o1_keyFunc → forceBlit() → dirtyRectsAll
2. copyRectToScreen: 0,0 320x200 — fullscreen push (from forceBlit)
3. copyRectToScreen: 96,67 144x30 — small dirty rect (from
blitInvalidated)
4. copyRectToScreen: 208,74 16x23 — small dirty rect (from
blitInvalidated)
When I disable that forceBlit() call: fullscreen blits are down from 41 to
6 (those 6 are probably init/transitions). dirtyRectsAll from 50 to 4.
It doesn't show up in Goblins games because they don't call o1_keyFunc().
Unfortunately fixing it wont be so straight-forward, that forceBlit() call
was introduced in https://github.com/scummvm/scummvm/commit/7c14cf2b and
we can only guess the exact nature of the problem which it had aimed to
fix. But during my short test, I didn't notice any visual artefacts.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14574#comment:10>
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