[Scummvm-tracker] [ScummVM :: Bugs] #7349: INDY3: Unable to get IQ Points
ScummVM :: Bugs
trac at scummvm.org
Sun Mar 29 15:35:55 UTC 2026
#7349: INDY3: Unable to get IQ Points
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Reporter: SF/thunderpeel2001 | Owner: Kirben
Type: feature request | Status: closed
Priority: normal | Component: Engine: SCUMM
Version: | Resolution: duplicate
Keywords: | Game: Indiana Jones 3
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Comment (by Mohit Bankar <mohitbankar1212@…>):
In [changeset:"c9de0d1d614df92e0e439ad694dd01e3d2b8c8fb" c9de0d1d]:
{{{#!CommitTicketReference repository=""
revision="c9de0d1d614df92e0e439ad694dd01e3d2b8c8fb"
AVALANCHE: Implement intro animation in Lord Avalot d'Argent (#7349)
* AVALANCHE: Add falling stars animation to the intro
Add the Falling star animation to the intro to match the original
game's look and feel.
- Create 3 layers for slow, medium, and fast moving stars.
- Set the speed to match the original DOS 18.2Hz timer.
- Double the width of the pixels to fill the 640x200 screen.
* AVALANCHE: Add scrolling text for the intro
Complete the intro screen by adding the story text on top of the stars.
- Add a 4th layer for the scrolling story text.
- Match the original's centering logic for short and long lines.
- Hardcode the full intro text into the code.
* AVALANCHE: Add background music to Intro
"glover.mod" music track now plays in background of Intro animation.
* AVALANCHE: Return to main menu after Intro ends/closed
Main menu is properly restored after the intro animation finishes or is
skipped.
* AVALANCHE: Start the intro animation on game start
Intro animation starts on game start.
Main menu loads after intro ends/skipped.
* AVALANCHE: Remove the moving cursor from bottom of main menu
* AVALANCHE: Move _planes array allocation from stack to heap
Prevents potential stack overflow on limited-stack platforms.
}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/7349#comment:4>
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