[Scummvm-tracker] [ScummVM :: Bugs] #16791: NANCY: Never a Dall Moment issues

ScummVM :: Bugs trac at scummvm.org
Sun May 10 17:44:47 UTC 2026


#16791: NANCY: Never a Dall Moment issues
-------------------------+-------------------------------------------------
Reporter:                |       Owner:  (none)
  tunnelsociety          |
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: Nancy
 Version:                |  Resolution:
Keywords:                |        Game:  Nancy Drew: Danger on Deception
                         |  Island
-------------------------+-------------------------------------------------
Description changed by tunnelsociety:

Old description:

> Never a Dall Moment has some issues:
>
> - The score increments differently. In the original I ate 22 fish and
> won, but in ScummVM I needed 40 fish!
> - On life loss, the OH NO! screen should not appear (i.e. should not need
> to switch from arrow keys to mouse). When ALL lives are lost, the OH NO!
> screen should appear, but instead ScummVM kicks user out of the Dall
> Moment game.
> - The porpoise should only auto-surface (move upward) when there is no
> user input; in ScummVM, it moves upward while moving left and right.
> - The breathing spray appears in the wrong position over the porpoise,
> overwriting its dorsal fin.
> - Eventually the breathing spray stops appearing when surfacing, but in
> the original it always appears when surfacing.
> - The score display is formatted differently from the original.
> - Porpoise moves diagonally (not complaining :) but doesn't in the
> original).
> - Seems to be no difference between Easy and Hard mode. Reading ScummVM's
> source, it looks like maybe it's supposed to randomize the starting
> position of the porpoise, but in original and ScummVM gameplay, it always
> starts in the middle in both Easy and Hard modes. (Maybe I'm not noticing
> what it's really supposed to do in the original.)

New description:

 Never a Dall Moment has some issues:

 - The score increments differently. In the original I ate 22 fish and won,
 but in ScummVM I needed 40 fish!
 - On life loss, the OH NO! screen should not appear (i.e. should not need
 to switch from arrow keys to mouse). When ALL lives are lost, the OH NO!
 screen should appear, but instead ScummVM kicks user out of the Dall
 Moment game.
 - The porpoise should only auto-surface (move upward) when there is no
 user input; in ScummVM, it moves upward while moving left and right.
 - The breathing spray appears in the wrong position over the porpoise,
 overwriting its dorsal fin.
 - Eventually the breathing spray stops appearing when surfacing, but in
 the original it always appears when surfacing.
 - The score display is formatted differently from the original.
 - Porpoise moves diagonally (not complaining :) but doesn't in the
 original).
 - Seems to be no difference between Easy and Hard mode. Reading ScummVM's
 source, it looks like maybe it's supposed to randomize the starting
 position of the porpoise, but in original and ScummVM gameplay, it always
 starts in the middle in both Easy and Hard modes. (Maybe I'm not noticing
 what it's really supposed to do in the original.)

 ScummVM 2026.2.1git4775-g6725db80577 (May 10 2026 11:30:39)

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Ticket URL: <https://bugs.scummvm.org/ticket/16791#comment:1>
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