[Scummvm-tracker] [ScummVM :: Bugs] #16823: Driller Amiga - enemy turrets have too long range

ScummVM :: Bugs trac at scummvm.org
Fri May 22 18:46:32 UTC 2026


#16823: Driller Amiga - enemy turrets have too long range
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Reporter:  Moburma  |      Owner:  neuromancer
    Type:  defect   |     Status:  new
Priority:  normal   |  Component:  Engine: Freescape
 Version:           |   Keywords:
    Game:  Driller  |
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 Compared to running the game in WinUAE, the turrets in the game all seem
 to have effectively infinite range, or at least much longer range than in
 the original game. This makes the game massively harder, verging on
 impossible as many are supposed to not be able to hit the player unless
 they get too close.

 A good example of this is the Emerald room. The player is meant to stick
 to the perimeter of the room and they are effectively safe and cannot be
 shot apart from in a handful of situations. In ScummVM this doesn't work
 as turrets across the room can still hit the player. Even worse, in this
 room the turrets are meant to have quite a short range, so that if the
 player approaches the central diamond structure from the correct door
 (with the non-working laser in front of it), they are out of range of the
 others and can safely advance to the middle of the room to place the
 drill. In ScummVM this is impossible, the player will be in range of the
 lasers to the left and right and will get ripped to pieces in seconds,
 making the game impossible to complete.

 Another example is the Topaz room. If the player rotates the laser here to
 use the lift, it can shoot the player the instant they come in the door
 from Amethyst. This doesn't happen in the original Amiga version.

 Playing on Windows 11 build scummVM 20262.1git26148-ge279b10e3bd
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Ticket URL: <https://bugs.scummvm.org/ticket/16823>
ScummVM :: Bugs <https://bugs.scummvm.org>
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