[Scummvm-tracker] [ScummVM :: Bugs] #15395: TWINE: Shading Palette loss of colours?!
ScummVM :: Bugs
trac at scummvm.org
Mon May 25 07:33:55 UTC 2026
#15395: TWINE: Shading Palette loss of colours?!
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Reporter: xesf | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: TwinE
Version: | Resolution:
Keywords: palette, screen, shade-table | Game: Little Big
| Adventure
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Comment (by mgerhardy):
this might have to do with the high and low bit handling of the
color/normal combination in the renderer. it looks like the same normal is
used for a bigger area as in the original renderer. might also be clamping
related. See e.g. Renderer::svgaPolyGouraud() in SVGAPolyGouraudS proc in
original sources.
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Ticket URL: <https://bugs.scummvm.org/ticket/15395#comment:3>
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