[Scummvm-tracker] [ScummVM :: Bugs] #17280: MADS: Nebular: Background rendering issues with surfacesdl
ScummVM :: Bugs
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Sun Oct 4 19:56:16 UTC 2026
#17280: MADS: Nebular: Background rendering issues with surfacesdl
------------------------+--------------------------
Reporter: dwatteau | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: MADS
Version: | Keywords:
Game: Rex Nebular |
------------------------+--------------------------
Game version:
{{{
User picked target 'nebular' (engine ID 'mads', game ID 'nebular')...
Running Rex Nebular and the Cosmic Gender Bender (DOS/English)
section1.hag: 6f725eb38660de8af31ec7cdd628d615, 927222 bytes.
}}}
env: macOS 26.7 (aarch64), Apple clang 21, SDL 3.4.16 (from Homebrew).
ScummVM release: current Git HEAD
(`454c594583003303b903d4619867b32db8394c72`).
How to reproduce:
* build against SDL3, with `--prefer-sdl3`
* have SDL Surface as the default renderer
* start a new game of Rex Nebular
Problem: game backgrounds in the first scene are wrong (see attached
screenshot).
It's fine if I switch back to the OpenGL renderer.
Can't say if it's an engine bug or a backend bug, but SDL Surface is
usually OK with most other games.
(Also attaching the configuration file.)
--
Ticket URL: <https://bugs.scummvm.org/ticket/17280>
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