[Scummvm-tracker] [ScummVM :: Bugs] #17216: ANDROID: audio stops permanently mid-game with the Oboe backend (2026.3.0)

ScummVM :: Bugs trac at scummvm.org
Sun Oct 11 09:34:46 UTC 2026


#17216: ANDROID: audio stops permanently mid-game with the Oboe backend (2026.3.0)
-------------------------------+------------------------------
Reporter:  black-square        |       Owner:  (none)
    Type:  defect              |      Status:  new
Priority:  normal              |   Component:  Port: Android
 Version:                      |  Resolution:
Keywords:  android audio oboe  |        Game:  Monkey Island 1
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Comment (by lephilousophe):

 The logcat is not complete enough to really understand what's going on.
 Could you try some additional steps?

 Run the same command as above ({{{adb logcat -s ScummVM}}}), isolate the
 value just after the date (in your provided logcat, it's the value 32363)
 which is the process identifier of ScummVM.
 Then, run the following command: {{{adb logcat --pid <process
 identifier>}}}.
 The process identifier may change at each ScummVM run.

 This will let us also get the logs from the whole audio system, pertaining
 to ScummVM.

 As an additional information, are you using BT/BLE headset, or something
 USB?

 In any case, your LLM seems completely lost when parsing the logcat (all
 messages are completely normal) and is then throwing stabs in the dark.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/17216#comment:2>
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