[Scummvm-tracker] [ScummVM :: Bugs] #17343: NANCY: Magnet puzzle differences
ScummVM :: Bugs
trac at scummvm.org
Tue Oct 13 16:23:26 UTC 2026
#17343: NANCY: Magnet puzzle differences
-------------------------+-------------------------------------------------
Reporter: | Owner: bluegr
tunnelsociety |
Type: defect | Status: closed
Priority: normal | Component: Engine: Nancy
Version: | Resolution: fixed
Keywords: | Game: Nancy Drew: The Secret of Shadow
| Ranch
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Changes (by Filippos Karapetis <bluegr@…>):
* resolution: => fixed
* status: new => closed
Comment:
In [changeset:"c27d1a43b0a982fa964aadfab44166e0cdb8bc0e" c27d1a43]:
{{{#!CommitTicketReference repository=""
revision="c27d1a43b0a982fa964aadfab44166e0cdb8bc0e"
NANCY: NANCY10: Fix the magnet maze puzzle to behave like the original
Pieces are no longer clicked. With the magnet in hand, a piece is
picked up when the cursor moves over it and dropped when the cursor
gets away from it, e.g. when a wall holds the piece back. The piece
heads straight for the cursor at a limited speed and does not slide
along walls. A piece locks as soon as it touches its target zone.
- Show the highlighted item cursor over a piece instead of the
drag hand
- Play the drop sound, and the lock sound when a held piece snaps
into place; the sounds in the record were mislabeled
- Load the puzzle's sounds right before playing them, as they
share their channels with the UI's click sound
- Show the "picked up" and "dropped" captions stored in the record
- Read the reset button as a UI button record: show its pressed
sprite, play its click sound, and reset the pieces afterwards
- Only reset the pieces that are not locked in place
- Read the record sequentially instead of seeking
The last field of the UI button record is the time its pressed
sprite stays up, so name it accordingly.
Fix #17343
}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/17343#comment:2>
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