[Scummvm-tracker] [ScummVM :: Bugs] #17392: NANCY: Beads puzzle differences
ScummVM :: Bugs
trac at scummvm.org
Sat Oct 17 03:42:16 UTC 2026
#17392: NANCY: Beads puzzle differences
-------------------------------------------------+-------------------------
Reporter: tunnelsociety | Owner: bluegr
Type: defect | Status: new
Priority: normal | Component: Engine:
| Nancy
Version: | Keywords:
Game: Nancy Drew: The Secret of Shadow |
Ranch |
-------------------------------------------------+-------------------------
Hi!
I found some differences in the bead puzzle between original and ScummVM:
- hover cursor over beads (and needle, when beads have been placed) should
be open-fingered hand, not magnify glass;
- cursor while holding a bead should also be open-fingered hand, not
closed-hand-with-greenstuff;
- as a bead is moving, the audio should loop, and be cut off when the bead
arrives in its position (so audio is a little shorter and shorter as more
beads have been placed);
- clicking the needle to pop a bead, the bead should animate out, not just
disappear;
- when the puzzle is completed incorrectly and the arrangement is shown,
Nancy says "Almot done": a caption should appear when she speaks;
- when the puzzle is completed correctly and the arrangement is first
shown, Nancy says "Perfect": a caption should appear when she speaks; and
- when the puzzle is completed correctly and the game zooms out to the
completed poppy, Nancy should say "That flower looks like of like a
poppy", but doesn't; maybe some inverted logic for her saying that? ref
#17391
Example recording with audio attached.
version
{{{
ScummVM 2026.4.1git11252-g55895ab0d34 (Oct 16 2026 22:14:10)
Using SDL backend with SDL 2.32.4
Features compiled in: Vorbis ALSA sndio RGB zLib FreeType2 PNG SDL2 OpenGL
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/17392>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list