[Scummvm-tracker] [ScummVM :: Bugs] #17254: SCI: KQ6: High resolution graphics mode scales text and low-res graphics unevenly (200→440 vertical stretch)

ScummVM :: Bugs trac at scummvm.org
Tue Oct 27 13:47:49 UTC 2026


#17254: SCI: KQ6: High resolution graphics mode scales text and low-res graphics
unevenly (200→440 vertical stretch)
----------------------+-----------------------------
Reporter:  dfabulich  |       Owner:  (none)
    Type:  defect     |      Status:  new
Priority:  normal     |   Component:  Engine: SCI
 Version:             |  Resolution:
Keywords:             |        Game:  King's Quest 6
----------------------+-----------------------------
Comment (by dfabulich):

 In [changeset:"5ce9e7a5e53822bbc18e007187011593e5fd98d9" 5ce9e7a5]:
 {{{#!CommitTicketReference repository=""
 revision="5ce9e7a5e53822bbc18e007187011593e5fd98d9"
 SCI: KQ6: Add option to keep all pixels the same size

 In high-resolution mode, KQ6 Windows stretches its 320x200 graphics
 unevenly to 640x440, so that they match the 640x440 high-resolution
 graphics. Every fifth row gets an extra line, which distorts text.

 The new "Keep all pixels the same size (portraits appear larger)"
 option renders the low-resolution graphics at exactly double size, on
 a 640x400 screen, and draws the high-resolution graphics without
 stretching them.

 Fixes bug #17254

 Assisted-by: Cursor:auto
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/17254#comment:17>
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