[Scummvm-tracker] [ScummVM :: Bugs] #17254: SCI: KQ6: High resolution graphics mode scales text and low-res graphics unevenly (200→440 vertical stretch)
ScummVM :: Bugs
trac at scummvm.org
Tue Oct 27 13:47:49 UTC 2026
#17254: SCI: KQ6: High resolution graphics mode scales text and low-res graphics
unevenly (200→440 vertical stretch)
----------------------+-----------------------------
Reporter: dfabulich | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: | Game: King's Quest 6
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Comment (by dfabulich):
In [changeset:"5ce9e7a5e53822bbc18e007187011593e5fd98d9" 5ce9e7a5]:
{{{#!CommitTicketReference repository=""
revision="5ce9e7a5e53822bbc18e007187011593e5fd98d9"
SCI: KQ6: Add option to keep all pixels the same size
In high-resolution mode, KQ6 Windows stretches its 320x200 graphics
unevenly to 640x440, so that they match the 640x440 high-resolution
graphics. Every fifth row gets an extra line, which distorts text.
The new "Keep all pixels the same size (portraits appear larger)"
option renders the low-resolution graphics at exactly double size, on
a 640x400 screen, and draws the high-resolution graphics without
stretching them.
Fixes bug #17254
Assisted-by: Cursor:auto
}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/17254#comment:17>
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