[Scummvm-tracker] [ScummVM :: Bugs] #17436: Mouse movements and queued during camera pans
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 29 03:07:01 UTC 2026
#17436: Mouse movements and queued during camera pans
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Reporter: tomysshadow | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: --Unset--
Version: | Keywords:
Game: |
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This is a bug that can occur in multiple spots throughout the game. One of
the simplest places to trigger it is with the bird in Edanna, though I see
the same bug occur with the final maze puzzle in Amateria.
In ScummVM, if you move your mouse during a camera pan, the mouse movement
is queued and the camera "warps" to a new location as soon as the pan is
finished.
I've attached a save from yesterday's ScummVM daily build. In case there
was any doubt this is a bug, I've also attached a save for version 1.0 of
the game, to prove the bug was never there.
To trigger the bug:
1. Click forward, walking in the direction of the sun flower and vines.
2. When the cutscene where the bird flies in starts, wiggle your mouse
around a lot, but stop moving it by the time the cutscene has ended.
On ScummVM, after the camera pan, notice the camera view suddenly teleport
- often looking in the complete opposite direction. In the original game,
notice that the mouse stays still after the camera pan: the mouse
movements that were made during the time the cutscene played are ignored.
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Ticket URL: <https://bugs.scummvm.org/ticket/17436>
ScummVM :: Bugs <https://bugs.scummvm.org>
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