[Scummvm-tracker] [ScummVM :: Bugs] #17436: Mouse movements and queued during camera pans

ScummVM :: Bugs trac at scummvm.org
Thu Oct 29 03:07:01 UTC 2026


#17436: Mouse movements and queued during camera pans
------------------------+-----------------------
Reporter:  tomysshadow  |      Owner:  (none)
    Type:  defect       |     Status:  new
Priority:  normal       |  Component:  --Unset--
 Version:               |   Keywords:
    Game:               |
------------------------+-----------------------
 This is a bug that can occur in multiple spots throughout the game. One of
 the simplest places to trigger it is with the bird in Edanna, though I see
 the same bug occur with the final maze puzzle in Amateria.

 In ScummVM, if you move your mouse during a camera pan, the mouse movement
 is queued and the camera "warps" to a new location as soon as the pan is
 finished.

 I've attached a save from yesterday's ScummVM daily build. In case there
 was any doubt this is a bug, I've also attached a save for version 1.0 of
 the game, to prove the bug was never there.

 To trigger the bug:
 1. Click forward, walking in the direction of the sun flower and vines.
 2. When the cutscene where the bird flies in starts, wiggle your mouse
 around a lot, but stop moving it by the time the cutscene has ended.

 On ScummVM, after the camera pan, notice the camera view suddenly teleport
 - often looking in the complete opposite direction. In the original game,
 notice that the mouse stays still after the camera pan: the mouse
 movements that were made during the time the cutscene played are ignored.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/17436>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list