[Scummvm-tracker] [ScummVM :: Bugs] #17127: Zork Nemesis planet selection: game crashes when selecting some of the areas to progress to next (was: Zork Nemesis planet selection: game crashes when selecting the water area to go to next)

ScummVM :: Bugs trac at scummvm.org
Tue Sep 1 00:05:45 UTC 2026


#17127: Zork Nemesis planet selection: game crashes when selecting some of the
areas to progress to next
--------------------+------------------------------
Reporter:  jhaber1  |       Owner:  (none)
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Engine: ZVision
 Version:           |  Resolution:
Keywords:           |        Game:  Zork Nemesis
--------------------+------------------------------
Changes (by jhaber1):

 * summary:
     Zork Nemesis planet selection: game crashes when selecting the water
     area to go to next
     =>
     Zork Nemesis planet selection: game crashes when selecting some of the
     areas to progress to next


Old description:

> **SCUMMVM version:** 2026.3.0
> **Game Language:** English
> **Game Version:** DOS DVD
> **OS:** Windows 10 21H2 Build 19044.1526
> **Steps to Reproduce:**
> 1. Load the provided save file
> 2. See the circular podium on the right. Use the gold knob sticking out
> of it and slowly rotate it clockwise. You will hear 4 distinct "ding"s
> (pretty sure they are finger cymbals) while doing so. Each of these
> represents an area to go next in the game. When you reach the 2nd ding
> relative to where the knob started, let go of the mouse.
> 3. Let the cinematic play.
> 4. At the end of the cinematic the game should crash. All other
> selections will have their areas load fine.

New description:

 **SCUMMVM version:** 2026.3.0
 **Game Language:** English
 **Game Version:** DOS DVD
 **OS:** Windows 10 21H2 Build 19044.1526
 **Steps to Reproduce:**
 1. Load the provided save file
 2. See the circular podium on the right. Use the gold knob sticking out of
 it and slowly rotate it clockwise. You will hear 4 distinct "ding"s
 (pretty sure they are finger cymbals) while doing so. Each of these
 represents an area to go next in the game. When you reach one of the
 dings, let go of the mouse.
 3. Let the cinematic play.
 4. At the end of the cinematic, dings 1 (lava area) and 2 (water area)
 should crash SCUMMVM (you can also skip the cinematic by pressing Space
 bar which should also cause the crash). Dings 3 (desert area) and 4 (snow
 area) should load fine at the cinematic's end.

--
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Ticket URL: <https://bugs.scummvm.org/ticket/17127#comment:2>
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