[Scummvm-tracker] [ScummVM :: Bugs] #17112: MADS: Nebular: Animation sometimes freezes in intro scene transitions

ScummVM :: Bugs trac at scummvm.org
Sun Sep 13 19:12:49 UTC 2026


#17112: MADS: Nebular: Animation sometimes freezes in intro scene transitions
-------------------------+---------------------------
Reporter:  eriktorbjorn  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: MADS
 Version:                |  Resolution:
Keywords:                |        Game:  Rex Nebular
-------------------------+---------------------------
Comment (by fusefib):

 Fixed in `mads-animview-fix` branch. PR later. There were intro issues
 across the three games.
 The second to last commit should match DOSBox behavior @ CPU speed of
 [max] cycles.
 The last commit adds a subjective compensation for fast systems - most
 relevant to Phantom or Dragonsphere - without throwing the timing out of
 sync.

 The late Matt Gruson had some coding habits that didn't age well for
 porting. To quote him on his actual best game (WIP): "...you had to know
 how to talk to the chips back then. Programming down to the metal is a
 lost art."

 And VGA was apparently part of the conversation. In this case, writing the
 palette and waiting on vertical retrace provided part of the timing...
 Among other issues.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/17112#comment:3>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list