[Scummvm-tracker] [ScummVM :: Bugs] #17112: MADS: Nebular: Animation sometimes freezes in intro scene transitions
ScummVM :: Bugs
trac at scummvm.org
Sun Sep 13 19:12:49 UTC 2026
#17112: MADS: Nebular: Animation sometimes freezes in intro scene transitions
-------------------------+---------------------------
Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: MADS
Version: | Resolution:
Keywords: | Game: Rex Nebular
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Comment (by fusefib):
Fixed in `mads-animview-fix` branch. PR later. There were intro issues
across the three games.
The second to last commit should match DOSBox behavior @ CPU speed of
[max] cycles.
The last commit adds a subjective compensation for fast systems - most
relevant to Phantom or Dragonsphere - without throwing the timing out of
sync.
The late Matt Gruson had some coding habits that didn't age well for
porting. To quote him on his actual best game (WIP): "...you had to know
how to talk to the chips back then. Programming down to the metal is a
lost art."
And VGA was apparently part of the conversation. In this case, writing the
palette and waiting on vertical retrace provided part of the timing...
Among other issues.
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Ticket URL: <https://bugs.scummvm.org/ticket/17112#comment:3>
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