[Scummvm-devel] GBA port in the work
strigeus at home.se
Mon Nov 12 12:24:06 CET 2001
It might be possible.
Does the GBA have a separate area for video memory not counted in those 256
Do you need to put all data you need to access in those 256 kb, or is it
possible to use the ROM as a location of read-only data?
What screen resolution/color depth does the GBA use?
----- Original Message -----
From: "Christophe Thibault" <Christophe at spinner.com>
To: <scummvm-devel at lists.sourceforge.net>
Sent: Monday, November 12, 2001 8:55 PM
Subject: [Scummvm-devel] GBA port in the work
> I've been working on a Gameboy Advance port of ScummVM. For now, it just
> initializes, loads and runs a few lines of script ok (for monkey2 and
> atlantis) as i'm running into a memory problem: The GBA only has 256kb of
> RAM and ScummVM is apparently to allocate much more (with monkey2 and
> atlantis). As i don't have MI1 CD version, I can't test if that one will
> allocate more but i was wondering if you'd know of any memory optimization
> that can be done into ScummVM to make it use less than 256kb?
> thanks :)
> Scummvm-devel mailing list
> Scummvm-devel at lists.sourceforge.net
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