[Scummvm-devel] Sam & Max unfinishable
Max Horn
fingolfin at marblehorse.org
Mon Jul 1 09:14:03 CEST 2002
At 16:50 Uhr +0100 01.07.2002, David Given wrote:
>Look, it's not a legal message!
>
>I've been playing S&M (pun intended, most likely) on Linux with SDL, and
>I've found a few bugs. Mostly it's minor Z-ordering problems; when
>talking, actors appear over the topic buttons, and when talking to the
>proprietor in the Ball O' Twine museum, Max has a tendency to stand in
>exactly the same place that Sam is and flicker.
This has been fixed (the flickering at least), di you try with CVS /
a current snapshot yet ?
>Unfortunately, I've now met one that means I can't finish the game; the
>binoculars aren't controllable. I've done the wires, I've done the lens,
>I'm getting the right responses from Sam to indicate that the puzzle's
>ready to do, but clicking on the binoculars doesn't affect the movement.
>
>Does this work on other platforms?
Works fine here with the talkie version of Sam&Max. Right/left
clicking on that half circle (between the white and blue wire) does
the job for me.
Cheers,
MAx
--
-----------------------------------------------
Max Horn
Software Developer
email: <mailto:max at quendi.de>
phone: (+49) 6151-494890
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