[Scummvm-devel] Sam & Max unfinishable

David Given dg at cowlark.com
Mon Jul 1 09:24:16 CEST 2002


On Mon, 2002-07-01 at 17:12, Max Horn wrote:
[...]
> This has been fixed (the flickering at least), di you try with CVS / 
> a current snapshot yet ?

CVS snapshot.

> >Unfortunately, I've now met one that means I can't finish the game; the
> >binoculars aren't controllable. I've done the wires, I've done the lens,
> >I'm getting the right responses from Sam to indicate that the puzzle's
> >ready to do, but clicking on the binoculars doesn't affect the movement.
> >
> >Does this work on other platforms?
> 
> Works fine here with the talkie version of Sam&Max. Right/left 
> clicking on that half circle (between the white and blue wire) does 
> the job for me.

I suppose it is remotely possible I just didn't click on the right part
of the binoculars; but I certainly clicked just about everywhere. I'll
check again tonight and put together some more detailed information.

By the way, the MIDI emulation is... not good. I've tried using the
sequencer interface and ALSA to connect to timidity, but timidity and
scummvm won't play nicely when sharing /dev/dsp. I've even tried hooking
up my ancient non-GM keyboard, but for some (unrelated) reason it's
stopped working.

Any thoughts?

-- 
+- David Given --McQ-+ "A character is considered to be a letter if and
|  dg at cowlark.com    | only if it is a letter or digit (§20.5.16) but is
not
| (dg at tao-group.com) | a digit (§20.5.14)." --- Sun Java language
+- www.cowlark.com --+ specification
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 232 bytes
Desc: This is a digitally signed message part
URL: <http://lists.scummvm.org/pipermail/scummvm-devel/attachments/20020701/9cfafc8f/attachment.sig>


More information about the Scummvm-devel mailing list