[Scummvm-devel] Endian problem with Atlantis
Soeren Gust
sgust at ithh.infoserv.de
Fri Jul 19 13:30:06 CEST 2002
On Sat, Jul 13, 2002 at 12:52:21PM +1000, Michael Pearce wrote:
> Soeren, If memory serves me correctly, amiga music is in the format of
> modules. It has no midi support (without a midi adapter). If you don't
> know about modules, they are somewhat like midi files, but contain the
> instrument sound files within them (or in a separate file) and play
> those. Like a sort of sampling machine. I know that Monkey Island 1 used
> the TFMX module format, but I have no idea about the other games. There
> are about a bazillion different module formats for the amiga, and some
> games even wrote their own custom format. I'm not so sure it would be
> a simple matter of changing the music code to read the amiga music
> files.
In the case of Monkey Island 2 for Amiga the sound is stored in MIDI
format, but the header code is "AMI " instead of "SOU ". The problem
is that the instrumentation is non-standard. The instruments seem to be
stored as samples in .ims files. They start with PLIB and contain
LHDR PDAT PTCH PHDR and SDAT chunks.
Soeren
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