[Scummvm-devel] Endian problem with Atlantis
Fredrick Meunier
fredm at spamcop.net
Sat Jul 13 06:40:05 CEST 2002
Michael Pearce wrote:
> Soeren, If memory serves me correctly, amiga music is in the format of
> modules. It has no midi support (without a midi adapter). If you don't
> know about modules, they are somewhat like midi files, but contain the
> instrument sound files within them (or in a separate file) and play
> those. Like a sort of sampling machine. I know that Monkey Island 1
> used the TFMX module format, but I have no idea about the other games.
> There are about a bazillion different module formats for the amiga, and
> some games even wrote their own custom format.
> I'm not so sure it would be a simple matter of changing the music code
> to read the amiga music files.
The music on Amiga Atlantis seems to work fine, though there a few of
these messages on the console while the game is playing:
WARNING: SE::start_sound failed: Couldn't find MDhd!
WARNING: SE::start_sound failed: Couldn't find MDhd!
As far as steering by the amiga flag goes, we know that both MI2 and
Atlantis have graphics mangled the same way - maybe if the amiga flag
does steer the decoding, but with an override?
I am happy to test any patches with the amiga version of atlantis.
Fred
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