[Scummvm-devel] Regressions - argh!

J.Brown (Ender/Amigo) ender at enderboi.com
Wed Nov 6 06:09:05 CET 2002


I agree.

I hereby call a CVS freeze for any patches EXCEPT:

 - Bugfixes for existing issues, which are trivial OR game specific. If
the bugfix is a general case, please see Ender about regression testing
first.

 - Launcher code

If you feel you have code which NEEDS to be in 0.3.0, please e-mail me
privatly with your argument and I'll consider regression testing the patch
myself.

I'm not going to be -terribly- strict on this, but if you break anything,
it's on your head - and I will reserve the right to unconditionally
reverse patches, or remove CVS access, if I feel it necessaray.

If in doubt, commit it to the patch tracker even if you do have CVS write
access. That way we can review it, and either apply it or at least have it
easily visible to be applied post 0.3.0.

I'm pretty sure all the major bugfixes have been applied at this point,
anyway.

 - Ender

On Wed, 6 Nov 2002, Max Horn wrote:

> Date: Wed, 6 Nov 2002 14:47:51 +0100
> From: Max Horn <max at quendi.de>
> To: scummvm-devel at lists.sourceforge.net
> Subject: [Scummvm-devel] Regressions - argh!
>
> Seems that there are some heavy changes and rewrites being done right
> now. E.g. just now I saws a bug report against DOTT where background
> images are not drawn properly anymore!
>
>
> IMO, we should consider *stopping* this until after the 0.3.0
> release. If that is not acceptable, make your changes or on a brach,
> or let us branch for 0.3.0 now (whihc of coure means bug fixes have
> to be applied to the trunk and the branch, but hell, that's what CVS
> branches are good for, it's not black magic at all).
>
> If big changes and rewrites keep being checked in on a daily base,
> not only will it introduce regressions over and over again, it also
> renders any testing results (from people who went thru the effort to
> play thru one or more of the games) mostly useless. After all, if the
> game worked last week, but since then five major changes to the
> graphics & script engine were made, we can't know whether the game
> still is even playable.
>
> So either we take this "going to release soon" business serious, and
> then we'll restrain ourselves to bug fixes and approved changes till
> the release. Or if we can't manage to do that, we should be honest
> enough to stop pretending that we are aiming for a 0.3.0 release...
>
>
> Just my two cents!
>
> Max
> --
> -----------------------------------------------
> Max Horn
> Software Developer
>
> email: <mailto:max at quendi.de>
> phone: (+49) 6151-494890
>
>
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