[Scummvm-devel] Status of PocketPC port

Arisme arisme at free.fr
Sun Oct 20 01:24:04 CEST 2002


----- Original Message -----
From: "Max Horn" <max at quendi.de>
To: "Arisme" <arisme at free.fr>; <scummvm-devel at lists.sourceforge.net>
Sent: Sunday, October 20, 2002 2:44 AM
Subject: Re: [Scummvm-devel] Status of PocketPC port

> ScummVM works on Mono displays?!? wow, how that?
>

well, at least the rendering code implements some 4 bits dithering ... I
have never seen the result myself, but some mono users were quite happy with
it :)

> >Perhaps we can avoid the blending for these devices, and admit that GUI
> >pictures won't be displayed (at least correctly ?)
>
> Well you can just try to map the 16bit colors to the closes colors in
> the palette.
>

ok, it shouldn't be too difficult to do as I'm already something similar
(with the system palette) for paletted displays

> For historical reference, the main drive behind going 16bit was *not*
> transparency. Rather, it was done because creating a GUI that has to
> look good with dozens of different 8bit color palettes is nearly
> impossible (esp. if that paletter contains all black while it's faded
> out... ouch). Also, 16bit gives us much more freedom for the design,
> e.g. we might use the nice ScummVM logo in it one day...
>

ok, just try to keep in mind the poor 8 bits devices when you'll design your
new colorful logos :)


> Both the dc and PocketPC port have a launcher and a scanner. I think
> we want a scanner in the common section, too (though it will have to
> use different code for Windows, Morphos, Unix, MacOS 9, BeOS, ... I
> think, based on my experience with Exult). "Somebody" should do that,
> i.e. implement a game scanner in an sufficiently clean & portable
> fashion.
>

yes, a nice portable directory traversing routine would be fine ...

> As for the launcher, you decide, I think if your current launcher is
> more functional, then keep it for now. The ingame launcher still has
> a lot of things missing.
>

ok, then I'm keeping it ; still some work to do on the new GUI to resurrect
my keys mapping dialog and it'll be OK

Cheers

Nicolas





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