[Scummvm-devel] On Overlays (portes please read!)
Marcus Comstedt
marcus at mc.pp.se
Wed Sep 18 14:34:04 CEST 2002
Max Horn <max at quendi.de> writes:
[...]
> Would this be OK for all the porters?
This is all acceptable for the Dreamcast port. I would prefer if the
pixel data pointed to by "buf" is in either RGB565 or XRGB1555 format,
since these can be handled directly by the texture hardware = no need
for expensive software colorspace remapping. The hardware will handle
alpha blending, so no problem with that even on a moving background.
As for fonts, the Dreamcast has a builtin 24 point font (which has
full kanji support), but it's neither proportional, nor exceedingly
beautiful. If we can get a nice proportional bitmap font to include
in scummvm itself so that all ports can use it, I think it would be
better. (More consistent at least.)
// Marcus
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