[Scummvm-devel] On Overlays (portes please read!)

Marcus Comstedt marcus at mc.pp.se
Wed Sep 18 14:34:04 CEST 2002


Max Horn <max at quendi.de> writes:

[...]
> Would this be OK for all the porters?

This is all acceptable for the Dreamcast port.  I would prefer if the
pixel data pointed to by "buf" is in either RGB565 or XRGB1555 format,
since these can be handled directly by the texture hardware = no need
for expensive software colorspace remapping.  The hardware will handle
alpha blending, so no problem with that even on a moving background.

As for fonts, the Dreamcast has a builtin 24 point font (which has
full kanji support), but it's neither proportional, nor exceedingly
beautiful.  If we can get a nice proportional bitmap font to include
in scummvm itself so that all ports can use it, I think it would be
better.  (More consistent at least.)


  // Marcus






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