[Scummvm-devel] Re: [Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.148,1.149 debugger.cpp,1.71,1.72 gfx.cpp,2.181,2.182 script_v5.cpp,1.143,1.144 scumm.h,1.279,1.280 scummvm.cpp,2.317,2.318

Max Horn max at quendi.de
Wed Aug 6 04:29:02 CEST 2003


Am Mittwoch, 06.08.03 um 11:30 Uhr schrieb Travis Howell:

> Update of /cvsroot/scummvm/scummvm/scumm
> In directory sc8-pr-cvs1:/tmp/cvs-serv13246/scumm
>
> Modified Files:
> 	actor.cpp debugger.cpp gfx.cpp script_v5.cpp scumm.h
> 	scummvm.cpp
> Log Message:
>
> Add GF_LOOM feature flag for loom games to reduce checks.
> Will make it easier to add loom fm towns target in future.
>
Uhm... I am not too happy about this change, and the GF_INDY3 change. 
Feature flags should indicate *features*. Being Loom or Indy3 isn't a 
feature. I was considering in the past if one could merge the various 
GIDs into a single one and then distinguish the various Indy3/Loom 
versionsbased on some feature flags - either existing feature flags, or 
new ones which describe more precisely the features distinguishing 
Indy3/Loom from other games.


Cheers,

Max





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