[Scummvm-devel] Re: [Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.148,1.149 debugger.cpp,1.71,1.72 gfx.cpp,2.181,2.182 script_v5.cpp,1.143,1.144 scumm.h,1.279,1.280 scummvm.cpp,2.317,2.318
Travis Howell
kirben at optusnet.com.au
Wed Aug 6 04:38:06 CEST 2003
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Max Horn wrote:
> Am Mittwoch, 06.08.03 um 11:30 Uhr schrieb Travis Howell:
>
>> Update of /cvsroot/scummvm/scummvm/scumm
>> In directory sc8-pr-cvs1:/tmp/cvs-serv13246/scumm
>>
>> Modified Files:
>> actor.cpp debugger.cpp gfx.cpp script_v5.cpp scumm.h
>> scummvm.cpp
>> Log Message:
>>
>> Add GF_LOOM feature flag for loom games to reduce checks.
>> Will make it easier to add loom fm towns target in future.
>>
> Uhm... I am not too happy about this change, and the GF_INDY3 change.
> Feature flags should indicate *features*. Being Loom or Indy3 isn't a
> feature. I was considering in the past if one could merge the various
> GIDs into a single one and then distinguish the various Indy3/Loom
> versionsbased on some feature flags - either existing feature flags,
> or new ones which describe more precisely the features distinguishing
> Indy3/Loom from other games.
The feature flag is already used to indicate game types in simon, the
changes make game checks simpler and easier to read. Using the GF_* feature
flag just seemed like best way to do it. Merging the indy3/indy3towns
targets and adding fm towns option is a bad idea and would just lead to
confusion, since fm towns version of zak will always be a separate target...
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