[Scummvm-devel] memory footprint issues
Marcus Comstedt
marcus at mc.pp.se
Thu Mar 6 07:58:04 CET 2003
I'm trying to find out why scummvm uses such an extraordinary amount
of memory. For example, the system requirements for The Dig, as
stated on LucasArts' webside, are 8 megs of RAM. Yet, scummvm manages
to deplete the 16 megs in my Dreamcast pretty soon after the game is
started.
Does anyone have an idea where to start looking, or should I just make
a general memory prophiler? Are there any memory usage debugging
facilities in place already?
// Marcus
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