[Scummvm-devel] memory footprint issues
marcus at mc.pp.se
Thu Mar 6 11:39:08 CET 2003
"J.Brown (Ender)" <ender at scummvm.org> writes:
> Both the screen buffers/virtscreens use some amount of memory. Also, SMUSH
> alloctes -yet another- buffer or two for the screen - it should use the
> preexisting game buffers imho (and will need to for INSANE anyway).
Yeah, but if they are 320×256 buffers you'd need around 10 of them to
even get close to a meg, so I don't think that's where the majority
of the extra 8M went.
> I don't really know of any decent memory profilers, but that is where I
> would suggest looking.
As I run without an OS, I'll probably have to add memory profiling
myself, but I've done it before it's not that difficult. :-)
More information about the Scummvm-devel