[Scummvm-devel] memory footprint issues
marcus at mc.pp.se
Fri Mar 7 06:54:18 CET 2003
Max Horn <max at quendi.de> writes:
> In any case - that buffer should have been temporary - but it wasn't,
> it was never freed. So each time a bundle sound plays (e.g. an actor
> talks in The Dig / COMI), we leaked 1MB ! I fixed that in CVS.
Great! The game now seems to be playable on the Dreamcast.
It's rather amazing that such a humongous leak went unnoticed on the
other platforms... :-)
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