[Scummvm-devel] Re: [Scummvm-cvs-logs] CVS: scummvm/sky adlibchannel.h,1.1,1.2 adlibchannel.cpp,1.1,1.2 adlibmusic.cpp,1.1,1.2 adlibmusic.h,1.1,1.2
Arisme
arisme at free.fr
Sat May 10 03:13:03 CEST 2003
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> To me, it would seem to be the logical choice to first attempt to make
> the same trick with the new fmopl:
it won't be possible because it's the accurate clock simulation and not
really the samples generation that seems to cause the overhead (which is why
*every* game is slowed down and not only the games using it, as I said
previously, check the advancex function :))
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